A raytracer developed as a group project in Advanced Graphics at Rose-Hulman. Our implementation, lovingly titled PimpTracer, supported the minimum requirements for the project and also included several fun features that we just wanted to play with.
- Spheres, planes, cubes
- Ambient light, point lights, spotlights
- Color, reflectivity, refractiveness
- Texture coordinates
- Scene-description scripting language
Three reflective spheres on textured, reflective ground.